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    http://alifegame.blogspot.com   » Artificial Life Game - Contains useful links to resources and studies of artificial life games.

    http://publish.uwo.ca/~ncdyerwi/   » The Canadian Video Game and Computer Industry - Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.

    http://www.dfcint.com/   » DFC Intelligence: Game Industry Research - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.

    http://www.digiplay.org.uk/   » Digiplay Initiative - Research project on computer games, gamers and the gaming industry. Site has an bibliography of print and online game research. Some news, links, events, own publications.

    http://www.dungeonsanddreamers.com/   » Dungeon & Dreamers - Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.

    http://gamesmuseum.uwaterloo.ca/   » Elliott Avedon Museum and Archive of Games - Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.

    http://gamegame.blogs.com/   » Game Game - Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.

    http://www.jesperjuul.dk/gameliberation/   » Game Liberation - A game about game theory by Jesper Juul.

    http://www.game-research.com   » Game Research - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.

    http://www.gamesforhealth.org/   » Games For Health - Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.

    http://www.knowledge.hut.fi/projects/games/gamelinks.html   » Games, Gamers and Gaming Culture - Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.

    http://www.globaltimoto.com   » Global Timoto - One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.

    http://www.fudco.com/habitat/   » Habitat Chronicles - Weblog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.

    http://jerz.setonhill.edu/if/index.html   » Interactive Fiction - Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.

    http://www.mesmernet.org/lgi/   » Learning Games Initiative - Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.

    http://mud.co.uk/richard/oarchive.htm   » Richard A. Bartle: MUD Writings Archive - A collection of fulltext research articles on MUDs by different researchers.

    http://www.efn.org/~dredmond/penguin.html   » Satellite Uplink - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.

    http://www.seriousgames.org/   » Serious Games Initiative - Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.

    http://www.media-awareness.ca/english/resources/research_documents/studies/video_games/video_game_culture.cfm   » Video Game Culture: Leisure and Play Preferences of BC Teens - Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.

    http://www.nickyee.com/eqt/home.html   » Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.

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